View source code
Display the source code in std/socket.d from which this page was generated on
github.
Improve this page
Quickly fork, edit online, and submit a pull request for this page.
Requires a signed-in GitHub account. This works well for small changes.
If you'd like to make larger changes you may want to consider using
local clone.
Page wiki
View or edit the community-maintained wiki page associated with this page.
std.socket.socket.receive - multiple declarations
- Function Socket.receive
- Function Socket.receive
- Function Socket.receive
Function Socket.receive
Receive data on the connection. If the socket is blocking,
waits until there is data to be received.
receive
Prototypes
long receive( void[] buf, SocketFlags flags ) @trusted; long receive( void[] buf ) @safe;
Returns
The number of bytes actually received, 0 if the remote side
has closed the connection, or on failure.
Socket.ERROR
Function Socket.receive
Receive data on the connection. If the socket is blocking,
waits until there is data to be received.
receive
Prototypes
long receive( void[] buf, SocketFlags flags ) @trusted; long receive( void[] buf ) @safe;
Returns
The number of bytes actually received, 0 if the remote side
has closed the connection, or on failure.
Socket.ERROR
Function Socket.receive
Receive data on the connection. If the socket is blocking,
waits until there is data to be received.
receive
Prototypes
long receive( void[] buf, SocketFlags flags ) @trusted; long receive( void[] buf ) @safe;
Returns
The number of bytes actually received, 0 if the remote side
has closed the connection, or on failure.
Socket.ERROR
Authors
Christopher E. Miller, David Nadlinger, Vladimir Panteleev