std.socket.socket.send_to
- multiple declarations
- Function Socket.sendTo
- Function Socket.sendTo
- Function Socket.sendTo
Function Socket.sendTo
Send data to
a specific destination Address
. If the destination address is
not specified, a connection must have been made and that address is used.
If the socket is blocking
and there is no buffer space left,
waits.
sendTo
Prototypes
long sendTo( const(void)[] buf, SocketFlags flags, Address to ) @trusted; long sendTo( const(void)[] buf, Address to ) @safe; long sendTo( const(void)[] buf, SocketFlags flags ) @trusted; long sendTo( const(void)[] buf ) @safe;
Returns
The number of bytes actually sent, or
on
failure.
Socket.ERROR
Function Socket.sendTo
Send data to
a specific destination Address
. If the destination address is
not specified, a connection must have been made and that address is used.
If the socket is blocking
and there is no buffer space left,
waits.
sendTo
Prototypes
long sendTo( const(void)[] buf, SocketFlags flags, Address to ) @trusted; long sendTo( const(void)[] buf, Address to ) @safe; long sendTo( const(void)[] buf, SocketFlags flags ) @trusted; long sendTo( const(void)[] buf ) @safe;
Returns
The number of bytes actually sent, or
on
failure.
Socket.ERROR
Function Socket.sendTo
Send data to
a specific destination Address
. If the destination address is
not specified, a connection must have been made and that address is used.
If the socket is blocking
and there is no buffer space left,
waits.
sendTo
Prototypes
long sendTo( const(void)[] buf, SocketFlags flags, Address to ) @trusted; long sendTo( const(void)[] buf, Address to ) @safe; long sendTo( const(void)[] buf, SocketFlags flags ) @trusted; long sendTo( const(void)[] buf ) @safe;
Returns
The number of bytes actually sent, or
on
failure.
Socket.ERROR
Authors
Christopher E. Miller, David Nadlinger, Vladimir Panteleev