std.socket.socket.send_to  - multiple declarations
			- Function Socket.sendTo
 - Function Socket.sendTo
 - Function Socket.sendTo
 
Function Socket.sendTo
 Send data to a specific destination Address. If the destination address is
 not specified, a connection must have been made and that address is used.
 If the socket is blocking and there is no buffer space left,  waits.
sendTo
Prototypes
long sendTo( const(void)[] buf, SocketFlags flags, Address to ) @trusted; long sendTo( const(void)[] buf, Address to ) @safe; long sendTo( const(void)[] buf, SocketFlags flags ) @trusted; long sendTo( const(void)[] buf ) @safe;
Returns
The number of bytes actually sent, or  on
 failure.
Socket.ERROR
Function Socket.sendTo
 Send data to a specific destination Address. If the destination address is
 not specified, a connection must have been made and that address is used.
 If the socket is blocking and there is no buffer space left,  waits.
sendTo
Prototypes
long sendTo( const(void)[] buf, SocketFlags flags, Address to ) @trusted; long sendTo( const(void)[] buf, Address to ) @safe; long sendTo( const(void)[] buf, SocketFlags flags ) @trusted; long sendTo( const(void)[] buf ) @safe;
Returns
The number of bytes actually sent, or  on
 failure.
Socket.ERROR
Function Socket.sendTo
 Send data to a specific destination Address. If the destination address is
 not specified, a connection must have been made and that address is used.
 If the socket is blocking and there is no buffer space left,  waits.
sendTo
Prototypes
long sendTo( const(void)[] buf, SocketFlags flags, Address to ) @trusted; long sendTo( const(void)[] buf, Address to ) @safe; long sendTo( const(void)[] buf, SocketFlags flags ) @trusted; long sendTo( const(void)[] buf ) @safe;
Returns
The number of bytes actually sent, or  on
 failure.
Socket.ERROR
Authors
Christopher E. Miller, David Nadlinger, Vladimir Panteleev